Remedy Entertainment has a long-history of making unconventional third-person shooters that push the boundaries of the genre. The Finnish developer is most known for creating the first two Max Payne games, which introduced the now iconic “Bullet Time” combat mechanic where time would slow down during gunfights.
It would appear that cinematic shooters are Remedy’s calling, with the studio going on to produce a handful of similar titles such as Alan Wake and Quantum Break, both exploring popular sci-fi tropes like time manipulation and the supernatural in interesting ways.
Later this year, Remedy will be releasing a new game published by 505 Games titled Control, another third-person shooter that looks to introduce new gameplay concepts we haven’t seen before. With Control’s launch date just in-sight, we wanted to go over what you can expect from Remedy’s next project as well as some popular theories circulating online. We’ll be updating this story in the future with new information, so make sure to check back.
Control Release Date
Remedy had begun work on Control long before the release of Quantum Break under the codename “P7”. After partnering with 505 Games, the studio unveiled their new project at Sony’s E3 2018 press conference where Control was given a ‘2019’ release window and later confirmed for an August 27, 2019 release date.
The game will be available for PS4, Xbox One, and PC as a timed one-year Epic Games Store exclusive, and anyone who preorders will receive additional content based on their platform of choice.
At the center of Control’s story is a secret US government agency known as the Federal Bureau of Control (FBC) whose goal is to secure, observe, and ultimately manipulate anything that defies the laws of nature. Their decades spent searching for supernatural phenomena across the world have resulted in the discovery of multiple paranormal objects, referred to as “Objects of Power.”
These objects are kept hidden at a location in New York City called the Oldest House, which doubles as the agency’s headquarters. Long considered a place of power and wonder, the Oldest House is connected to alternate dimensions and home to a host of otherworldly forces that end up leaking into our reality. Chief among these is the Hiss, an unidentified force that’s invaded the Oldest House and begun possessing the FBC’s agents.
You play as Jesse Faden, a woman with a traumatic past stemming from her extraordinary powers and childhood spent at the Oldest House. After arriving at the FBC headquarters, Jesse discovers the Hiss’s sinister plan and decides to take action. Throughout the game, you’ll get to learn more about Jesse’s past with the FBC and the source of her powers as you unlock new abilities and explore the mind-bending depths of the Oldest House.
Played entirely in third-person, Control uses Remedy’s proprietary Northlight Engine which was first used to develop Quantum Break. This makes a lot of sense considering how similar it looks to Remedy’s previous game both visually and from a gameplay perspective.
Combat is centered on combining Jesse’s special powers, which include telekinesis, levitation, possession, along with a supernatural firearm she discovers called “the Service Weapon”, a gun that can take on different forms during combat.
The flexibility of the Service Weapon seems like it’ll allow for multiple playstyles based on player preference. We’ve already seen a couple of its forms, including a standard handgun mode and a close-range shotgun form that has a much wider spread. We imagine this will expand further on as you upgrade the Service Weapon and gain access to new strategies.
Although Jesse’s abilities serve basic functions, they can be useful for a variety of situations. For instance, telekinesis allows her to use rubble in the environment as a shield that blocks enemy attacks while levitation lets her reach different vantage points during combat.
Both the Service Weapon and Jesse’s abilities require energy, meaning you’ll have to prioritize how you use them. Additionally, both can be upgraded throughout the game via a skill tree.
The game’s full map will be available at the start, however, some areas will be inaccessible until you progress through the story and learn new abilities by finding Objects of Power spread throughout the Oldest House. This is an interesting approach for a third-person shooter and makes Control play more like a Metroidvania. Also, the game will feature fast travel, making it easier to return to areas you’ve already cleared.
Control uses a new AI system that affects enemy behavior based on the player’s current level and location, meaning you won’t feel overwhelmed at the start but can expect things to get more challenging as you become familiar with the game’s various systems and mechanics.
It’ll be interesting to see how many different enemy types are in the final game since so far we’ve only seen human agents possessed by the Hiss. While there’s still some variety, with some agents carrying firearms and others looking more mutated and having special abilities, we’re hoping to encounter enemies that require you use a specific weapon form or combination of powers to defeat.
The Final Word
While we’d like to see Remedy delineate from their traditional formula a bit more, there’s nothing wrong with keeping a format that works. So far, Control looks like Quantum Break dialed up to the max and we’re excited to see how many shape-shifting weapons and environments Remedy has in store.
If you’re looking forward to playing Control, check out our list for more of the Best Upcoming Games of 2019.
Whether its PC or console, AAA or Indie, New-York born and raised Justin has a natural curiosity to seek out hidden gems and share them with other gamers. He also maintains his own YouTube channel in addition to writing and managing the social media profiles for GamingScan.