Remedy Entertainment has a long history of making unconventional third-person shooters that push the boundaries of the genre. The Finnish developer is most known for creating the first two Max Payne games, which introduced the now-iconic “Bullet Time” mechanic, in which time would slow down during shootouts.
It would appear that cinematic shooters are Remedy’s calling, with the studio going on to produce a handful of similar titles such as Alan Wake and Quantum Break, with both exploring popular sci-fi tropes like time manipulation and otherworldly creatures.
In 2019, Remedy will be releasing a new game published by 505 Games titled Control, another third-person shooter that looks to introduce new gameplay concepts we haven’t seen before. With Control’s launch date just in-sight, we wanted to go over what you can expect from Remedy’s next project as well as some popular theories circulating online. We’ll be updating this story in the future with new information, so make sure to check back.
Control Release Date
Remedy had begun work on Control long before the release of Quantum Break under the codename “P7”. After partnering with 505 Games, the studio unveiled their new project at Sony’s E3 2018 press conference where Control was given a ‘2019’ release window and later confirmed for an August 27, 2019 release date.
The game will be available for PS4, Xbox One, and PC as a timed one-year Epic Games Store exclusive, and anyone who preorders will receive additional content based on their platform of choice.
At the center of Control’s story is a secret US government agency known as the Federal Bureau of Control (FBC) whose goal is to secure, observe, and ultimately manipulate anything that defies the laws of nature. Their decades spent searching for supernatural phenomena across the world have resulted in the discovery of multiple paranormal objects, referred to as “Objects of Power.”
These objects are kept hidden at a location in New York City called the Oldest House, which doubles as the agency’s headquarters. Long considered a place of power and wonder, the Oldest House is connected to alternate dimensions and home to a host of otherworldly forces that end up leaking into our reality. Chief among these is the Hiss, an unidentified force that’s invaded the Oldest House and begun possessing the FBC’s agents.
You play as Jesse Faden, a woman with a traumatic past stemming from her extraordinary powers and childhood spent at the Oldest House. After arriving at the FBC headquarters, Jesse discovers the Hiss’s sinister plan and decides to take action.
During the game, you’ll get to learn more about Jesse’s past with the FBC and the source of her powers as you unlock new abilities and explore the mind-bending depths of the Oldest House.
Played entirely in third-person, Control uses Remedy’s proprietary Northlight Engine which debuted in Quantum Break. This makes a lot of sense considering how similar it looks to Remedy’s previous game both visually and from a gameplay perspective.
Combat is centered on combining Jesse’s special powers, which include telekinesis, levitation, and possession, in tandem with a supernatural firearm called “the Service Weapon”, a handgun that can take on different forms during battles.
There are five different Service Weapon forms that Jesse can acquire throughout the game, each of which can be upgraded with different mods to buff damage, reduce recoil, extend ammo, etc. Here’s a list of every form and their use in battle:
- Grip – Functions like a standard semi-automatic pistol. Useful while levitating and fighting enemies from long-range.
- Spin – A rapid-firing machine gun that shoots in bursts. Its low accuracy and high damage output make it perfect for close-quarters combat with tanky enemies.
- Shatter – Most closely resembles a shotgun. Fires multiple bullets with a single shot and its spread is almost entirely horizontal, making it perfect for eliminating groups of weaker enemies.
- Pierce – Similar to a sniper rifle with piercing rounds. Once charged up, it’s slugs can travel through a majority of environmental objects and enemies.
- Charge – Best described as a rocket launcher. Fires three projectiles either individually or all at once after briefly charging. Upon impact, projectiles implode for a brief moment before dealing AoE damage.
Although Jesse’s abilities serve basic functions, they can be useful for a variety of situations. For instance, telekinesis allows her to use rubble in the environment as a shield that blocks enemy attacks while levitation lets her reach different vantage points during combat.
The game’s full map will be available at the start, however, some areas will be inaccessible until you progress through the story and learn new abilities by finding Objects of Power spread throughout the Oldest House. This is an interesting approach for a third-person shooter and makes Control play more like a Metroidvania.
Control uses a new AI system that affects enemy behavior based on the player’s current level and location. If early impressions are any indicator, expect Control to offer a high degree of difficulty that requires constant run and gunning as enemies bombard you with attacks.
The Final Word
While we’d like to see Remedy delineate from their traditional formula a bit more, there’s nothing wrong with keeping a format that works. So far, Control looks like Quantum Break dialed up to the max and we’re excited to see how many shape-shifting weapons and environments Remedy has in store.
If you’re looking forward to playing Control, check out our list for more of the Best Upcoming Games of 2019.