After a recent leak hinted that a new unannounced Ghost Recon title was currently in the works, Ubisoft finally pulled back the curtain and revealed Ghost Recon Breakpoint, a new installment in the series scheduled to release later this year. While the game seems to carry over a lot of core concepts introduced in Wildlands, developer Ubisoft Paris has been hard at work adding new features in an effort to make Breakpoint stand out from previous entries.
So we’re here to cover everything you need to know about the upcoming title, including story and gameplay details, as well as popular rumors circulating online. We’ll be updating this story in the future with new information, so make sure to check back.
Ghost Recon Breakpoint Release Date
Ghost Recon Breakpoint is slated to release on October 4, 2019 for Xbox One, PS4, and PC as an Epic Games Store exclusive. It is currently available for pre-order via Standard, Gold, Ultimate, and Collector Editions, with anyone who pre-orders gaining access to the game’s beta test.
Ghost Recon Breakpoint Story
Breakpoint takes place in the year 2023, four years after Wildlands. The game ditches the most recent setting, Bolivia, in favor of Auroa, a fictional archipelago located in the Pacific Ocean and owned by billionaire philanthropist Jace Skell. Skell will play a pivotal role in the game’s story, as he’s both owner of Auroa and founder of Skell Technology, a company that produces drones for commercial use and has secretly been developing new technology for the US military.
Skell purchased Auroa with the intention of turning it into a technological hub for drone and AI research and development, taking full advantage of the island’s geographically-isolated position. Auroa is comprised of separate biomes that include forests, deserts, beaches, jungles, and active volcano sites.
You’re sent to Auroa for what appears to be a standard recon mission. However, you soon discover that there’s a bigger, unknown threat stalking the island after your helicopter is shot down. That threat reveals itself as the Wolves, a deadly former US military unit gone rogue led by your former ally, Colonel Cole D. Walker.
The Wolves are stronger than any enemy you’ve ever faced, having gone through the same training and challenges as you. Additionally, they’ve managed to secure some of Skell Technology’s prototypes and are now equipped with the world’s most advanced combat drones. Left injured and isolated, you’re tasked with braving Auroa’s harsh environments while forming new alliances and trying to prevent Walker and the Wolves from carrying out their sinister plan.
Ghost Recon Breakpoint Gameplay – What Could Be Changed?
Breakpoint includes a host of new features and improvements based on player feedback from the Wildlands community.
The biggest changes to gameplay stem from the addition of new survival and injury systems. Auroa’s map is about the same size as Wildlands’ but features more dynamic terrain such as dense forests with steep hills and thick, muddy swamps that can be dangerous but also useful in battle.
For example, falling down from a great height may cause you to be injured, resulting in slower movement and aim speed until you recover; at the same time, lying on the ground and covering yourself in mud provides you with camouflage, reducing enemy detection.
Injuries you acquire will accumulate if not addressed and can affect your physical abilities. Other survival mechanics include fatigue, hunger, dehydration, and sleep. While meant to add a sense of realism and challenge to the game, Ubisoft Paris has taken measures to ensure these systems don’t ever feel like chores and will allow players to opt out completely on lower difficulties.
Multiplayer & Classes
If you decide to take on all of Breakpoint’s new challenges, you’ll find plenty of tools for developing an effective strategy for survival. For one, the game now features a camp where players can change classes, equip new weapons and attachments, craft items, heal from injuries, and more.
Additionally, there have been some improvements to online multiplayer, with Breakpoint allowing you to play its entire campaign with a team of four players, or solo without any AI teammates. Crafted items can now be transferred between players and should one of your teammates be critically-injured, you can now carry them to cover or to a helicopter for extraction.
Like we hinted at earlier, Breakpoint will feature classes which can be changed at any point by visiting your camp. There are currently three known classes; however Ubisoft Paris has plans to add more. They are Assault (specializes in DPS), Sharpshooter (specializes in ranged combat), and Panther (specializes in stealth), with each having their own unique abilities, equipment, and special ammo types.
Lastly, here’s a list of other notable quality of life improvements being added to the game:
- Vehicle controls have been reworked to feel more responsive
- Dead enemy bodies can now be hidden
- Fencing breach-points are now permanent and can be accessed by teammates
- More weapons than Wildlands
- New enemy types
- Shared progression across both PvE and PvP
- New raids designed with replayability in mind
The Final Word
The announcement of Ghost Recon Breakpoint comes at a time when many Ubisoft properties seem to have become stagnate. While Wildlands may have not lived up to the lofty expectations set out by the French publisher, Ubisoft Paris’s next game feels a lot more promising.
The addition of new survival and injury systems as well as refinements based on feedback from the game’s community shows how dedicated the studio is to improving and working with players to make a better product. Whether these changes will be enough to hold players’ attention and attract a wider audience is yet to be seen. However, we’re excited to experience everything Breakpoint has to offer when it releases later this year.
If you’re excited for Ghost Recon Breakpoint and want to learn about similar titles, check out our list for the Best Upcoming Open-World Games of 2019
Whether its PC or console, AAA or Indie, New-York born and raised Justin has a natural curiosity to seek out hidden gems and share them with other gamers. He also maintains his own YouTube channel in addition to writing and managing the social media profiles for GamingScan.