The first Super Mario Maker on Wii U allowed players to design their own levels for the first time ever. It was well received by both critics and fans for having an intuitive UI and curation system that allowed players to discover new levels and share their creations with others online.
Although the game still had its shortcomings, like the lack of level checkpoints or a way to filter stages created by your friends, SMM marks a key moment in Nintendo’s history when fans were given free rein to push the limits of their imagination.
Ever since the Switch’s launch in 2017, the handheld hybrid has gone on to become home for a slew of Wii U ports like New Super Mario Bros. U Deluxe and Donkey Kong Country: Tropical Freeze, prompting fans to wonder whether or not SMM would get the ‘Deluxe’ treatment and be ported with extra content. In a recent 2019 Direct, Nintendo put these rumors to bed, announcing that a sequel, Super Mario Maker 2, would be making its way to Switch later this year.
While the announcement revealed a bunch of new information, there are still some unanswered questions like how the game will manage to work with the Switch’s single screen as well as what new features will be included. So we’re here to cover everything you need to know regarding Super Mario Maker 2, make sure to check back as we’ll be updating this story in the future.
Super Mario Maker 2 Release Date
SMM2 was first revealed during a Nintendo Direct in February and is scheduled to release on June 28, 2019, as a Switch exclusive. The game is currently available for pre-order with a Limited Edition version that includes a stylus along with a 12-month subscription to Nintendo Switch Online.
Super Mario Maker 2 Story
While SMM is primarily known for its user-generated content, the original came bundled with some premade levels and remixes of existing Super Mario Bros. levels in addition to a ‘100 Mario Challenge’ mode which had players attempting to clear randomly generated levels with 100 lives.
The sequel looks to expand upon the original, this time tasking you with rebuilding Princess Peach’s castle by collecting coins in over 100+ courses expertly-crafted using the game’s tools. Once you’ve accumulated enough, you’ll be able to rebuild a section of the castle, granting Mario access to new areas within. Additionally, you’ll encounter characters asking you to complete side challenges in exchange for more coins.
Super Mario Maker 2 Gameplay – What Could Be Changed?
Just like the original, SMM2’s gameplay will be broken up into two categories: designing levels and playing levels. Players will be able to create their own levels and share them online with friends and strangers who can then remix those designs, adding or removing objects. You’ll also be able to simply browse through player-designed levels and offer feedback using the game’s curation tools.
SMM2 comes packed with a lot of new features that will give players even more options for creating unique and challenging levels. Here are all the tools, items, enemies and themes that are currently known as well as some rumored ones:
- Slopes – Something that was lacking from the original SMM was the ability to create slopes for Mario to slide down. It seems that Nintendo has taken player feedback into consideration and included this feature for the sequel. Players will be able to convert blocks into two different kinds of slopes, with one being steeper than the other.
- Water – You’ll be able to add water to non-water levels and create rising water levels found in Super Mario World using three different speeds.
- Scrolling Levels – Players will be able to create scrolling levels with the option of having the camera pan vertically, horizontally, or a mix of the two. This will no doubt lead to the creation of some truly sadistic level designs.
- Radial Menu – There have also been some changes made to the UI, with the addition of a new radial interface that allows players to choose items in set groups quickly while designing a level.
- Coin Counter – Levels will keep track of how many coins a player has collected.
- Checkpoint Flags – Allows a player to respawn at a designated checkpoint should they die before completing a level.
- Sound Effects – Different sounds can now be attached to enemies and level sections.
- Clear Conditions – Players can set win conditions for completing a stage (i.e. collect all coins, stomp all Goombas).
- Hide items – Players can hide coins and power-ups inside other objects.
- Snake Blocks – Originally appeared in Super Mario World, these customizable platforms travel down a set path.
- Giant Blocks – Become bigger each time they’re hit.
- On/Off Blocks – Can be switched on or off, granting access to new areas.
- Rock Blocks – Large bricks that require multiple hits to destroy.
- Warp Blocks – Pulls Mario in before transporting him to a new area.
- Spike Blocks – Dangerous spikey blocks. Can be combined with On/Off blocks.
- Blinking Blocks – Disappear and reappear based on a timer.
- Seesaws – Moving platforms that tilt left and right based on Mario’s positioning.
- Swinging Claws – Can grab and carry Mario and other characters across an area.
- Twisters – Originally appeared in Super Mario Bros.: The Lost Levels, they allow Mario to travel higher in the air.
- Icicles – Fall whenever Mario walks beneath them.
- Diagonal Conveyor Belts – Can transport Mario, objects, and other characters.
- Mushroom Trampolines – Allow Mario to jump higher.
- Crates – Can be thrown by Mario. Also floats in both water and lava.
- Piranha Creeper – Travel along a set path that’s fully customizable.
- Clear Pipes – Can transport Mario, enemies, and objects to new areas.
- Parachutes – Can be attached to enemies and objects to make them fall at a slower speed.
- Red Yoshi – Can be ridden by Mario; shoots fireballs.
- ‘Cat Suit’ Power-Up – Found in Super Mario 3D World, allows Mario to climb walls.
- Dry Bones Shell – Grants Mario the ability to stand on lava and temporarily become invincible.
- Big coins – Larger coins that are worth 10, 30, or 50 coins.
- Koopa Troopa Cars –Can be driven by Mario across courses.
- Short Pipes
- Climbable fences
- Purple ‘Crystal’ Blocks
- Floating Platforms
- Angry Sun (Super Mario Bros. 3)
- Meowser (Super Mario 3D World)
- Charvaargh (Super Mario 3D World)
- Boom Boom (Super Mario Bros. 3)
- Pom Pom (Super Mario 3D Land)
- Ant Trooper (Super Mario 3D World)
- Stingby Bees (Super Mario 3D World)
- Skipsqueak (Super Mario 3D World)
- Porcupuffer (Super Mario World)
- Hop-Chop (Super Mario 3D World)
- Bungee Piranha Plant (Yoshi’s Island DS)
- Black and Red Banzai Bill (Super Mario World)
- Bullies (Super Mario 64)
- Super Mario 3D World – A new visual style that wasn’t present in the first SMM, which only included palettes from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.
- Night Level Theme – Causes a happy moon to appear that can wipe all enemies on-screen when touched. Can be combined with other themes for interesting effects.
- Sky Level Theme
- Underground Level Theme
- Underwater Level Theme
- Castle Level Theme
- Forest Level Theme
- Desert Level Theme
- Snow Level Theme
- Jungle Level Theme
- More options for pipe colors
SMM2 will allow players to create and play stages together in local co-op. The game features an online mode called Course World, where you can browse through stages created by other players using tags and filters, check leaderboard rankings, play Endless Challenge, and connect to Network Play for online multiplayer. Courses can also be downloaded to play at a later time offline.
While completing a course, players can leave comments and ratings to give the creator feedback and reward them with Maker Points which are displayed on a Maker Profile. Along with details about courses you’ve created, here you’ll find a Mii-like avatar that can be customized with different clothing and accessories which are unlocked by completing various objectives.
In Network Play, you can join up to three other players nearby or around the globe. You won’t have the option to matchmake with people from your friends list at release, however, Nintendo plans to add the option post-launch.
Once you’ve found a group, you can either go head-to-head to see who can complete a course the quickest in Versus mode, or work together to in Co-op mode. Here courses are randomly-generated, making each run feel unique and unpredictable. Additionally, both Versus and Co-op will allow players to pick from multiple characters including Mario, Luigi, Blue Toad, and Toadette.
The Final Word
Nintendo’s done a good job at taking feedback from the SMM community and we’d like to see them continue to expand their support. Games like this depend on the strength of their player base, and if Makers are given access to the right tools, there’s no telling what they can achieve.
The addition of new items, enemies, and themes from the Super Mario catalog has us excited for the level creator’s longevity. SMM2 is shaping up to be a bigger and better sandbox than the first game, granting players an opportunity to turn their wildest platforming dreams into a reality and share it with others.
If you’re excited for Super Mario Maker 2, check out our list for the Best Upcoming Switch Games of 2019.