2020 Gaming Industry Statistics, Trends & Data

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The team here at GamingScan has spent thousands of hours to research, analyze and create this page with the most recent video game statistics.

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Last Updated: October 2019

Video Game Industry Overview

Sources

Revenue By Countries

Top 100 Countries by Game Revenues – RList, 2018

Top 10 Countries/Markets by Game Revenues – NewZoo, 2019

Video Game Industry Market Overview – Bloomberg, Pelham Smithers

Where Are Game Developers Born? – Bigfish Games, IGDA, 2016

Top Developers

Gaming Industry Overview

Markets

PC Gaming

Sony PlayStation

Microsoft Xbox

Nintendo

Mobile Gaming

Mobile gaming revenue worldwide in 2016 and 2023, by operating system (in million U.S. dollars)  – Statista, SuperData, 2019

Distribution of worldwide mobile application revenues in 2017, by channel  – Statista, AdColony, 2019

Top grossing iPhone mobile gaming apps in the U.S. as of May 2019, ranked by daily revenue  – AppAnnie, 2019

Most popular Apple App Store categories in May 2019, by share of available apps  – Statista, PocketGamer.biz, 2019

Mobile is the highest growth segment of the gaming industry- revenues in U.S. dollar billions 2017-2021  – Medium, Newzoo, 2018

Consumer Spend in Games in Select Countries- Two Year Growth  – AppAnnie, 2019

Top Games by Download  – AppAnnie, 2019

Mobile Gaming revenue worldwide in 2016-2023, by genre (in million U.S. dollars)  – Statista, SuperData Research, 2019

Worldwide Gross Mobile Game Revenue- Q1 2019  – SensorTower, 2019

Global Player Spending in Top Mobile Battle Royale Titles- May 2019   – SensorTower, 2019

PUBG Mobile Worldwide Monthly Player Spending  – SensorTower, 2019

Zynga’s Mobile Platform Revenues Comparing to Its Peers Forbes, dashboard.trefis.com, 2019

Unlike its Peers, Zynga Derives Most of Its Revenues from the Mobile Platform -dashboard.trefis.com, 2019

Top 10 Richest Mobile Game Companies – Fraghero, 2019

Annual revenue generated by Rovio Entertainment’s games divisions, developer of Angry Birds – Statista, Rovio, 2019

Most mobile gamers play late at night – VentureBeat, Pew Research Center, 2018

Leading mobile app publishers in the United States as of March 2019, by share of total app time spent – Statista, Verto Analytics, 2019

Most popular mobile gaming related apps in the United States as of March 2019, by monthly users (in millions) – Statista, Verto Analytics, 2019

Virtual Reality & Augmented Reality

Share of Americans familiar with VR and perceived barriers to adoption  – Statista, YouGov, 2019

VR Purchase Intent  – Business Insider Intelligence, 2016

VR Inhibitors  – The Verge, Oculus, HTC, Valve, Sony, Google, Microsoft, Nintendo, 2019

Worldwide VR & AR Headset shipments  – Statista, IDC, 2019

Worldwide VR & AR revenue  – Statista, Digi-Capital, 2019

Worldwide unit shipments of AR and VR headsets in 2017 (in thousands)  – Statista, TrendForce, 2019

Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendor  – Statista, TrendForce, 2019

US Virtual Reality and Augmented Reality Users 2017-2021 in millions  – eMarketer charts, 2019

Virtual reality and augmented reality (VR and AR) devices average session time in the United States as of 2018 (in minutes)  – Statista, Technalysis Research; Statista estimates, 2019

Share of virtual reality and augmented reality (VR and AR) users in the United States as of 2018, by type of device  – Statista, Technalysis Research; Statista estimates, 2019

Virtual reality and augmented reality (VR and AR) devices user satisfaction rate in the United States as of 2018   – Statista, Technalysis Research; Statista estimates, 2019

Evolution of Augmented Reality –  Sciforce, 2019

Market Predictions of AR  – Sciforce, 2019

Smart augmented reality glasses unit shipments worldwide from 2016 to 2022 (in thousands)  – Statista, Tractica, 2019

Forecast user base of the augmented and virtual reality software  – Statista, Goldman Sachs, 2019

Gamers’ usage frequency of virtual reality and augmented reality devices in the United States as of 2018  – Statista, Technalysis Research; Statista estimates, 2019

Interest in virtual reality (VR) technology in Europe in 2016, by gamer type  – Statista, gamesindustry.biz; Ipsos, 2019

Virtual reality input systems unit sales worldwide from 2015 to 2018 (in million)  – Statista, KZero, 2019

Virtual reality input systems revenue worldwide from 2015 to 2018 (in million U.S. dollars) – Statista, KZero, 2019

Share of virtual reality users worldwide by type of device in 2016  – Statista, SuperData Research, 2019

Gamers Demographics

Percentage of devices played in households  – VentureBeat, The NPD Group, 2015

Distribution of computer and video gamers in the U.S. from 2006 to 2019  – Statista, Entertainment Software Association, 2019

The most common devices used for video game play among adult gamers  – Limelight Networks, 2019

Gamers play throughout the day  – Entertainment Software Association, 2019

Who are the most frequent gamers playing with?  – Entertainment Software Association, 2019

Social & Lifestyle – Entertainment Software Association, 2019

Average gamers by age group –  Entertainment Software Association, 2019

The average age of the most frequent game purchaser is 36. – Entertainment Software Association, 2019

Percentage of female gamers around the world  – Entertainment Software Association, 2019

Percentage of gamers who belong to the LGBT+ community in the U.S.  – EnGadget, Gaymer Survey, 2008

Share of players who experienced harassment in selected prominent video games- April 2019 –  Statista, ADL’s Center on Technology and Society, 2019

Percentage of US teens ethnicity who play video games  – Statista, SuperData Research, 2019

Percentage of video game adult gamers in selected countries – August 2019  – Statista Global Consumer Survey, 2019

Millennial Gamers (18-34)  – Entertainment Software Association, 2019

Gen X Gamers (35-54)  – Entertainment Software Association, 2019

Baby boomer Gamers (55-64) -Entertainment Software Association, 2019

Families and Video Games –  Entertainment Software Association, 2019

Share of parents/teens who have witnessed/experienced the following on Fortnite   – Statista, Common Sense Media, 2019

Most gamers feel computer and video games provide more value for their money  – Entertainment Software Association, 2019

Monthly Spending – Full Game vs. In game content  – SuperData Research, 2018

Most popular in-game purchases by subscribers  – SuperData Research, 2018

The average Time spent playing games and leisure per Capita on Weekdays and Weekends/Holidays of individuals in the U.S., in Minutes and by Age group (2016)  – Statista, Common Sense Media, 2019

Marketing and Influence

Most played games on Steam in 2018, by peak number of concurrent players (in 1,000s)  Statista, Steam, GitHyp, 2019

Number of peak concurrent players of PlayerUnknown’s Battlegrounds (PUBG) on Steam worldwide from April 2017 to April 2019 (in 1,000s)  – Statista, Steam Charts, 2019

Number of peak concurrent Steam users from November 2012 to October 2018 (in millions) -Statista, Steam, 2019

Number of peak concurrent players of DOTA 2 on Steam worldwide as of June 2019 (in 1,000s)  – Statista, GitHyp, 2019

Top Publishers Watched in Q1’19  – Streamlabs, Newzoo, 2019

10 Top Gaming Influencers to follow in 2019 -Mediakix, Twitch, Youtube, Caffeine.tv, 2019

10 Top Female Gamers on Youtube in  August 2019  – Wondershare, Twitch, Youtube, 2019

Hours Watched by Platform in Q1 ’19  – Streamlabs, Newzoo, 2019

Hours Streamed by Platform in Q1 ’19  –  Streamlabs, Newzoo, 2019

Average Viewer Per Live Stream in Q1 ’19  – Streamlabs, Newzoo, 2019

Unique Channels By Platform in Q1 ’19  – Streamlabs, Newzoo, 2019

eSports market revenue worldwide from 2012 to 2022  – Statista, Newzoo, Yahoo, 2019

eSports audience size worldwide from 2012 to 2022, by type of viewers  – Newzoo, 2019

Leading eSports tournaments worldwide as of March 2019, ranked by overall prize pool  – Statista, e-Sports Earnings, 2019

In the US, eSports will have more viewers than every professional sports league but the NFL in 2021  – Statista, eSports Marketing Blog, 2019

Number of unique viewers of selected eSports tournaments worldwide as of January  – MBA @ Syracuse, Syracuse University , 2018

Global Esports Audience in millions  – Business Insider Intelligence, 2018

Esports market global revenue in U.S dollars  – Statista, Newzoo, Yahoo, 2019

Total prize pools for selected esports and traditional sports tournaments –  Wimbledon, esportsearning.com, NBC Sports, 2019

2019 eSports Revenue Streams – Global, including Year-on-Year Growth  – Newzoo, 2019

Asia-Pacific will account for 57% of Esports Enthusiasts in 2019 Influencer  – MarketingHub, Newzoo, 2019

The Richest Pro Gamers in the World (2018)  – XE.com, 2018

The Worldwide eSports Market Revenue in Million U.S. Dollars by segment (2017)  – Statista, Newzoo, 2019

The Selected Industries in the U.S. and their Estimated Number of eSports Sponsorships (2017)  – Statista, Newzoo, 2019

The Worldwide Market Revenue of Gaming Video Content in million U.S. dollars by segment (2017)  – Statista, SuperData Research, 2019

Number of players of selected eSports games worldwide as of August 2017 (in million)  – Statista, SuperData Research, 2019

Television advertising spending of selected gaming companies in the United States in April 2019 (in million U.S. dollars)  – Statista, iSpot.tv; VentureBeat, 2019

Winner’s prize money in selected individual sporting events in 2019  – Statista,Event organizers, 2019

Twitch