Best Deep Rock Galactic Mods

Deep Rock Galactic is a lot more fun with mods. So join us as we highlight the best Deep Rock Galactic mods to install right now!

Deep Rock Galactic is one of the best online co-op games where players can team up as crude-mouthed dwarves and shoot their way through insect-infested caves in search of gold and other shiny minerals.

Like many PC games, it is extremely mod-friendly and well-maintained with seasonal updates and rewards designed to keep players coming back for more.

In this list, we’ll explore the best Deep Rock Galactic mods to improve the game and brighten up those dark treacherous caves for you and your friends.

We suggest bookmarking this compilation and checking back in the future for more proposed Deep Rock Galactic PC mods!

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Visibility can be a significant issue in Deep Rock simply for the fact you’re trapped in dark caves with only a flashlight and flares to illuminate your way.

To make certain objects a tad easier to see, we recommend installing the Brighter Objects mod, which illuminates minerals and other wall-bound materials in the dark.

This comes in handy with fulfilling auxiliary objectives as well as seeing valuable items like embedded Enor Pearls and Gold deposits.

Another easy way to boost your character’s effective visibility is to install a mod like 5x Flashlight Range.

This mod does precisely what it sounds like, increasing the range on your dwarf’s flashlight to allow for safer exploration through darker areas.

Overall, a straightforward solution that tackles the plain torch, which frequently feels as trustworthy as an inexpensive dollar shop flashlight.

The Mining Laser is another tool that could stand to benefit from some minor improvements, particularly during Escort missions.

By installing the Better Mining Laser mod, you should have an easier time filling up Doretta’s Fuel Canisters as it makes some adjustments to various stats.

This includes raising the fuel canister’s excavation range, oil shale melting time, amount you can mine from each chunk, and removing the 15% movement penalty applied while carrying the canister.

Having your weapon overheat during a crucial moment such as a swarm attack is not ideal and can lead to your dwarf getting overwhelmed by foes.

And while weapons that are susceptible to overheating such as the Minigun, Plasma Carbine, and Cryo Cannon do provide a heat gauge, it’s simple to forget to check during the heat of battle.

To help out, we recommend installing the Weapon Heat Crosshair mod, which adds a customizable heat indicator to your crosshair that’s easy to see in real-time.

If you spend a lot of time playing as the Engineer, this next mod will certainly come in handy with constructing platforms.

The aptly named Platform Placement Preview mod allows you to see a precise preview of where your platforms will end up before pulling the trigger.

Its strictly customer-side, meaning no other players will see the preview but you and the design is based on the existing preview system for sentry turrets and resupply pods.

Considering there are a myriad of separate anomalies and warnings that get assigned to different missions and biomes in Deep Rock, it can be difficult to keep track of them all.

Instead of having to click through all of them to find the most suitable ones, we suggest using Rancor’s Rig HUD mod, which displays such information on the edge of the screen while in the space rig.

As an extra bonus, the mod also shows you the current daily special beer selection and mission rotation timer.

While Deep Rock already includes a comprehensive system for upgrading your armor and fine-tuning it to your playstyle, some may want to take things even further.

That’s where the finest Deep Rock Galactic armor mods come into play, specifically the Armor Enhanced mod that adds three optional elemental resistance upgrades along with several other enhancements.

There are a total of five tiers to progress through, each one unlocking beneficial modifiers tailored for different classes’ equipment.

What’s the point in unlocking a bunch of fancy armor upgrades if your dwarf isn’t looking stylish?

With the Cosmetic Restriction Remover mod, you can now combine and match various weapon/armor frameworks, paintjobs, and pickaxe parts to your heart’s content.

However, there are two caveats: it’s exclusively limited to cosmetics you already own and cannot be used between different classes.

If the only armor upgrade concern you have is improving your dwarves’ mineral bag capacity, then the Carry Capacity Enhanced mod is for you.

This one does exactly what’s written on the tin by changing the bigger mineral bag upgrade amount from +5 to +20 for all classes except for the Scout, which gets a +30 increase.

With it installed, you can expect to spend less time rushing to the MULE to make a deposit and more time mining for valuable minerals.

Speaking of Molly, I’m sure many miners will agree that there is still a substantial amount of room for enhancement when it comes to her actions during gameplay.

The Speedster mod aims to address two of her actions: walking pace and marker drop frequency.

With it installed, players can customize Molly’s walking speed within a range of 0 and 999 (default is 300) as well as the amount of markers she’ll leave while heading back to the drop pod.

In order to modify other things like Molly’s beacon light radius and follow behavior, you’ll need to download a separate mod like Molly+.

This changes the MULE’s beacon light radius from the default 2m to 15m and the color from green to a more conspicuous white.

It also makes it so Molly follows players when she is 55m distant rather than the default 20m.

If you’re looking to add a bit more flair and variety to your characters’ weapon animations, check out the More Gunsling Animations mod.

This mod adds new animations to a handful of auxiliary weapons such as the Coil Gun, Crossbow, Burst Pistol, and SMG.

The best part is it doesn’t replace any of the initial ones, meaning you can still inspect weapons as usual.

What miner can resist petting and admiring the charming and cuddly creatures known as loot bugs?

By default, these docile insects drop Nitra and Gold when exploded but you can also find the occasional golden loot bug variant.

The Sugar Babies mod introduces a third variant with a 30% spawn chance that appears crimson and drops 25-50 red sugar crystals.

While we’re going through the trouble of adding a new loot bug type to swoon over, why not make some of the tougher spider enemies look even more terrifying?

At least, that’s the goal of the Nightmare Spiders mod, which edits a few of the enemies to look cooler, more frightening, and in some cases, both.

It features novel designs for each glyphid variant, including a white and red design that’s exclusive to the ice biome.

We’ve all been in a situation where you find yourself pressed for ammo and lacking sufficient Nitra for a resupply just as Mission Control announces a massive swarm is approaching.

To prevent this issue, consider installing a mod like 40 Nitra Resupply Pods, which reduces the cost of ordering a resupply by half for times when you simply can’t be bothered to grind for Nitra.

If 40 Nitra seems too minuscule, you’re welcome to install the more restrained 60 Nitra and 50 Nitra versions instead.

Of course, there are other scenarios where lowering the Nitra cost for resupplies are not only beneficial but necessary to survive, such as facing a massive swarm that defies all logic.

To achieve this, you’ll need to install a mod like Swarm Size Control, which lets you adjust the number of enemies and enemy types that spawn in with each wave.

It also gives you the freedom to modify various enemies’ stats to create your ultimate insect-killing power fantasy.

Building off of the previous mod, Starship Troopers turns your game into an exaggerated, bug-infested B-tier sci-fi movie of colossal proportions.

It’s designed for players who find Hazard 5 too difficult and Hazard 4 too easy and would like to meet somewhere in the middle by increasing the size of swarms by 150-200%.

Furthermore, it’s best utilized in combination with other gameplay rebalancing mods like 40 Nitra Resupply Pods and Armor Enhanced.

If you’re really looking to go wild and break the game, the Spawn Menu mod is the ideal Deep Rock tool to get the task done.

Once installed, it gives you the capability to spawn most enemies and objects in the game for all players in your session.

This is an outstanding way to come up with creative challenges for you and your friends or just goof around and see what kinds of chaos you can create.

Want a catch-all mod that features a ton of small quality-of-life improvements? Look no further than the Slightly Better Everything mod.

Intended to be used with mods like Starship Troopers and Swarm Control, this mod adjusts the statistics for a wide range of tools, equipment, perks, and gameplay variables.

This includes changes to things like depositing speed, friendly fire damage, ammo capacity, flare restoration, and much, much more.

Miners who simply desire the traversal options offered by Slightly Improved Everything can acquire this individual mod adapted for Season 2.

Slightly Better Traversal includes the Grapple Gun, Zipline Gun, Platform Gun, and Drill modifiers of Slightly Better Everything to make getting around caves a great deal simpler.

Many of the alterations are relatively small, such as increasing the ammo count for the Gunner’s Zipline Gun from 3 to 4 or the Driller’s mining rate from 1.5 to 2.5 for a more optimal gameplay experience.

Large drops can be completely lethal in Deep Rock Galactic so players should take any and all precautions to prevent themselves from falling from enormous heights.

Along with equipping Hover-Boots and attempting to land on your teammates’ heads to prevent taking fall damage, consider installing the Decreased Fall Damage mod.

This reduces the amount of fall damage taken by 50% to give you a better shot at surviving from any large drops.

They say diversity is the zest of life, and the Deep Dive Secondaries on Normal Missions mod demonstrates it.

Updated for Season 2, this modification introduces a fresh pool of random secondary objectives to normal mission types.

These can range from Mining 150 Morkite to Killing a Dreadnought Egg to Gathering 4 Aquarqs; it’s advised all players in a group install it to avoid potential inconsistencies.

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Justin Fernandez

As a fan of both indie and triple-A games, Justin finds joy in discovering and sharing hidden gems with other passionate gamers. In addition to reporting on the latest and greatest titles, he manages GamingScan’s social media channels.

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