Kidou Sentai Iron Saga, commonly referred to as I-Saga, brings the enjoyment of RPGs and the satisfaction of collecting units (called mechs) together.
Initially, it can be hard to discern which mechs will be useful for the later stages of the game, especially in competitive PvP battles.
To help players, we’ve created a definitive tier list that ranks the mechs in the game from best to worst, according to their PvP potential.
Let’s dive right in.
Table of ContentsShow
These are currently the best mechs in the game.
|Doy Jiang Gai||Tank||Arguably the best melee mech in its class. It has excellent damage coupled with a last-stand trait that lasts 5 seconds.|
|Mephisto||Attacker Diver||The Mephisto is a perfect mix of combat agility and damage potential. It has a decent amount of durability and immunity to debuffs as well.|
|Asura||Attacker Diver||Like the Mephisto, Asura is very fast and can dish out decent damage. The strong durability is set aside for a useful trait that debuffs and damages enemies when the Asura is destroyed.|
|Huang Long||Ranged Attacker Debuff||The Huang Long mech is perfect for those who like to play it safe while getting good results. Its long-ranged homing attacks seldom miss, and it can debuff enemies to boot.|
|Zulong||Ranged Attacker Debuff||The Zulong is prized as a ranged fighter but in emergency situations, it can defend itself at close range. Its melee attacks can knock back enemies, enabling it to attack them from a distance again.|
These mechs are slightly below S-tier. They are excellent on their own and can sometimes surpass S-tiers with the proper setup.
|Breaking Dawn||Ranged Attacker||This mech is good for crowd control because it can hit multiple enemies with a single beam. It’s also safe to use since it divides into 2 smaller mechs when destroyed.|
|Sin 3||Attacker Diver||The Sin 3 has excellent attack and speed that lets it compete with the best mechs. It’s best utilized with its G mode strategy – wherein it heals itself. The G-mode setup does require a lot of preparation beforehand, though.|
|Galahad||Ranged Attacker||The Galahad is touted as the best ranged fighter in the SS class. Its special move has also one of the highest damage outputs available. It sits in A-tier because of its fragility, but other than that, it’s excellent.|
|Belial||Attacker Tank||The Belial is a safe tank option for those who want it. It has an anti-ranged barrier that recharges, and it regenerates its health once it dips below 50%. If you’re looking for survivability, the Belial is your best bet.|
|Paimon||Attacker Tank||Like Belial, the Paimon has a rechargeable anti-ranged barrier. It is equipped with better crowd control options, with AoE skills that can also paralyze enemy units.|
|Reno mk2||Attacker Diver||The Reno mk2 is a melee powerhouse capable of pressuring enemies even early in the fight with its devastating damage output. This power is balanced out by its very fragile setup. If you have extreme confidence in your offensive skills, then the Reno is the mech for you.|
|Bat Samurai||Attacker||The Bat Samurai is a breath of fresh air in the melee class. It has high damage output but is not forward about it. It opts instead to bolster its stealth synergies and self-preservation through healing.|
|Dangaioh||Tank Debuff||If you want to thoroughly annoy your opponents, use the Dangaioh. It’s extremely hard to kill and can bombard you with status effects as well. This mech is perfect for long, drawn-out fights.|
|Susanoo||Attacker||The Susanoo is a fast attacker that has a serviceable arsenal of AoE abilities as well. A defensive barrier tops off its all-around toolkit.|
|Tsukiyomi||Ranged Attacker Debuff||The Tsukiyomi is an A-tier support mech because of its ability to pause time and disrupt enemy waves. It can also preserve itself thanks to a ranged barrier.|
|Thor||Attacker Debuff||The Thor can heal and inflict status effects when it’s put in a tough position. This makes it one of the more annoying mechs to deal with.|
|Goraiga||Attacker Diver||A very fast mech with far-reaching AoE attacks to keep crowds at bay. The Goraiga is a bit lacking in the damage department though.|
|Jormungand||Ranged Attacker||A lethal long-ranged mech with the proper setup. Use Wood or Trista as pilots for maximum effect.|
These mechs are solid choices in PvP matches. They are not as overpowering as the ones up in the list but that doesn’t subtract from their winning potential.
|Xuang Wu||Attacker Debuff||The Xuang Wu focuses on close-quarters combat using strong attacks and paralyzing throws.|
|Kaguya||Attacker Diver||An agile mech that can dish out fire-element attacks to enemies. A solid source of damage.|
|Infinity Cosmos||Ranged Attacker||An excellent choice for boss encounters and PvE. Is also solid in PvP content but needs to be piloted by Igarashi to unleash its potential.|
|Deer Stalker||Ranged Attacker Debuff||The Deer Stalker has the best dodges in the game. It can attack enemies then quickly back away and leave them inflicted with status ailments.|
|Nero S||Ranged Attacker Debuff||The Nero changes into a ranged mech only after its Kai upgrade. Take note of this because this mech is F-tier without that upgrade.|
|Taotiegai||Ranged Attacker Debuff||Shares some similarities with the Infinity Cosmos. It has decent tanking capabilities as well.|
|Albatross||Tank Diver||The Albatross is a purely defensive mech that can take hits as well as dodge them. It has a health regeneration buff that increases its survivability.|
These mechs are still decent choices for PvP but they require more effort and setup to make viable.
|Lancelot GL||Ranged Attacker||Good survivability and abilities. Its lackluster damage and debuffing capabilities pull it down to C-tier.|
|Zhuque||Attacker Diver||The Zhuque has decent damage and abilities but a fragile frame. There are better mechs that have the same qualities without sacrificing survivability.|
|Gawain||Ranged Attacker Debuff||The Gawain is a unique ranged mech that can disrupt opponents with debuffs.|
|Astaroth||Attacker Tank||While the majority of the Astaroth’s attacks are in melee range, it has a grapple that can close the gap on unsuspecting enemies.|
|Valk SC||Tank||The Valk allows its pilot to use consecutive skills. This may seem like an overpowered ability, but the Valk’s poor stats balance it out.|
|Demon Blade||Attacker Diver||The Demon Blade is hard to catch because of its blink ability. It teleports around the battlefield while dealing damage to opponents.|
|Longdan||Ranged Attacker||The Longdan is your typical ranged mech that fires missiles and bullets. It can do some decent damage in close-quarters as well.|
|Brynhild||Attacker Diver||The Brynhild is a fast-moving mech that has good synergies with its pilots. Its problem stems from the weapon elements it uses. They are not good at all.|
|Tao Wu||Attacker||A solid melee mech choice. Highly one-dimensional though.|
|Tyrant III S||Ranged Attacker||The Tyrant is a decent long-ranged mech but does not have the tools to deal with melee attackers effectively.|
|Heavy Kongou||Ranged Attacker Debuff||Focuses on disrupting enemies from a very long distance. Not much utility due to its poor damage output.|
|Tyrant II||Ranged Attacker Debuff||Not much interesting stuff going on for the Tyrant II. It’s used mainly in PvE scenarios because it has an entirely different setup for PvP.|
|Spilornis||Helicopter||Has good damage and range but you can only rely on dodges for survivability.|
These mechs have very specific niche uses, which is why you won’t encounter them in PvP often. Some of them perform well in PvE content.
|Agaress RS||Tank||The Agaress has good survivability due to its anti-ranged shields and long-ranged attacks. It has very poor damage though, something that relegates it to D-tier.|
|Riot Police||Tank Debuff||Similar to the Agaress, but with debuffing capabilities. It also suffers from very low damage.|
|Baal KS||Ranged Attacker||The Baal is a drone mech with low damage and shields that are only average.|
|Artemis Q||Debuff||If you’ve just begun, the Artemis is a decent pickup. Its disruption capabilities are solid. It falters a lot toward the endgame due to its poor damage and survivability.|
|Master Hei||Attacker||A good offensive mech due to its ability to make clones and throw shurikens. It severely lacks survivability due to its fragile nature.|
|Tsukikage||Attacker||The decent damage of the Tsukikage can take you far in PvE, but its fragility is a disadvantage in PvP.|
|Bloodwolf||Ranged Attacker||The Bloodwolf is your typical ranged missile launcher. Underwhelming in most aspects.|
|Baihu||Attacker||The Baihu is just your average melee mech that is not outstanding in any aspect.|
|Qi Qing Long||Attacker Debuff||This mech has low damage and poor survivability but has okay disruption abilities.|
These are the worst mechs in the game for PvP. Be aware that you’ll have a difficult time if you use them.
|Blackjack||Ranged Attacker||A solid ranged choice for bosses but it completely falters in PvP.|
|Taylor Star||Debuff||The Taylor Star performs poorly across all categories.|
|Flamewind||Ranged Attacker||Has fire-based missiles going for it, but its fragile state is a disadvantage in PvP.|
|Tyrant I||Attacker||The Tyrant I’s purpose in this game is to be sold off for parts to develop the Tyrant II or III.|
|Kamui||Ranged Attacker||The Kamui is not a bad mech – it’s just seldom used in PvP. It is widely accepted as one of the best boss rush mechs available, however.|
|Juque||Attacker||The Juque’s shotgun playstyle is certainly unique. The problem is that it’s ineffective. Take the scraps of this mech and build better ones.|