What Is Haste?
Haste’s opening gambit centers on rerouting the connection between PC and game server, citing the conflated, congestion-prone route usually borrowed by any given ISP as the number one obstacle to low ping.
An ISP opts for a path dependent on rivaling traffic, infrastructure costs, and bandwidth availability resulting in an indirect chain of server hops causing lag. In layman’s terms; it’s slow.
Haste is a proprietary network platform that proposes what it calls ”fast lanes”, or a chain of dynamic, customized connections, able to sniff out the most direct link between the player and the developer’s dedicated game server.
Haste can jump from route to route seamlessly without any noticeable in-game lag or latency spikes of any kind. Each user is assigned a unique path, optimized based on location, game played and gathered telemetry data, which purportedly limits packet loss.
Haste achieve this through a set of game-specific protocols and algorithms that create what it dubs ”a mesh network of private connectivity to specifically optimize real-time applications”.
For example (greatly simplified for our purposes), a player in Portugal attempts to join a Counter-Strike: Global Offensive server based in Luxembourg. An ISP route snakes through Spain, traverses the south of France before popping into northern Italy, up through Switzerland, ahead to Frankfurt, and finally down to Luxembourg.
Haste, on the other hand, would carve a route going through Spain on towards north-eastern France, cutting across to Luxembourg for a far more direct route. Visually this Haste route makes more sense and ping improves as a consequence.
Does Haste Work?
With the technical mumbo-jumbo aside, we come to the all-important question of whether Haste works.
A healthy dose of skepticism when considering seemingly miracle solutions in the vein of Haste goes a long way towards avoiding getting burnt by the mellifluous trappings of marketing speak.
The promise of ridding online gaming of lag is a tall order by anyone’s standards given data packets have to travel from one location to another to communicate along miles and miles of cabling. Eradicating lag full stop is impossible.
Add that further server stops generally increase latency rather than reduce it and Haste’s claims veer towards the hazy. Should Haste be demonized as another money grabbing ploy to swindle gamers?
In our estimation Haste isn’t attempting to prey on a gamer’s eagerness to be competitive by offering a miracle solution to lag. The correlation between connection strength and in-game performance is proven, and Haste attempts to provide a solution that, in theory, works.
Cutting out extra server jumps cuts down on ping; there’s no doubt about this. The issue is whether Haste has the infrastructure and algorithms capable of bettering existing ISP routes.
A high ping equates to less responsive controls, shots not registering as desired, and stutters. In games where split second, jerk reaction movements are the difference between a win and a swift death, there’s an inherent desire to improve one’s ping.
The crux of this is that potential improvements offered by a service like Haste depend wholly on your existing ISP-dictated route to the game server. If your PC is already wired into the most direct route, then Haste does absolutely nothing or makes matters worse by adding unnecessary steps on the server route.
On the other hand, if we take an internet connection of questionable quality, located a fair distance away from the game server, and prone to latency spikes and lag, then the chances are Haste provides a noticeable improvement, if only to stabilize the ping.
The Bottom Line
Haste may or may not work for you. The only way to find out is to try the service.
The company is upfront about this – which hints at the legitimacy of their operation – and offers a 14-day no strings attached trial to test out Haste. There’s no requirement to provide a credit card number, and it’s as simple as signing up, downloading the software, then diving into a game.
It’s worth noting that Haste currently works with a limited number of games and only towards specific game servers of said games. The twenty-four games covered are as followed with the server coverage in brackets:
- Fortnite (NA and EU)
- PUBG (NA and EU)
- DOTA 2 (NA only)
- League of Legends (NA and EU)
- Call of Duty: Black Ops 4 (NA and EU)
- Battlefield 1 (NA and EU)
- Battlefield V (NA and EU)
- Counter-Strike: Global Offensive (NA only)
- Rainbow Six Siege (NA and EU)
- Rocket League (NA and EU)
- Hunt: Showdown (NA only)
- FIFA 18 (NA and EU)
- FIFA 19 (NA and EU)
- World of Tanks (NA and EU)
- World of Tanks Blitz (NA and EU)
- World of Warplanes (NA only)
- World of Warships (NA only)
- Battlefront 2 (NA and EU)
- Team Fortress 2 (NA only)
- Brawlhalla (NA only)
- Overwatch (NA and EU)
- Heroes of the Storm (NA and EU)
- Smite (NA and EU)
- Paladins (NA and EU).
From here it comes down to personal choice, weighing up whether the $15.00 a month price tag carries sufficient value. You could funnel that money into a better internet connection, say fiber, and possibly experience similar or even better results.
The UK-based journalist and gamer, Thomas, describes himself as a man of few words with an unhealthy obsession for everything wonderful about the world of gaming. Thanks to his experience in the gaming industry, he brings a wealth of talent into GamingScan.