Yoimiya is a single-target Pyro DPS and the first Bow user capable of applying an elemental infusion to her Normal Attacks. All Bow users can effortlessly infuse their Charged Attack with their element, but being able to apply this buff to Normal Attacks opens up a whole new avenue of gameplay that is wholly unique to Yoimiya.
As a Pyro character, Yoimiya innately has the potential to do immense DMG, but much like Childe, she’s not a character that’s intended to hog the spotlight at all times. To get the most out of her, you would need to follow a set rotation that also leaves enough time for her teammates to shine.
In addition to elaborating on her rotation and ideal teammates, in this guide we’ll also tell you how to prioritize her talents, which weapons and artifacts work best on her, and even how much mileage you can get out of her constellations.
Table of ContentsShow
|Normal Attack |
|Normal Attack: |
• Perform up to 5 consecutive shots with a bow.
• Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
‣ Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
‣ Charge Level 2: Generates a maxmimum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
• Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
|Firework Flare-Up is easily Yoimiya’s most important talent. |
Her entire kit is based around Normal Attacks. Her Charge Level 2 Aimed Shots are fun and quirky (especially if you like being mean to Timmie), but Pyro-infused Normal Attacks are where it’s all at.
|Elemental Skill |
|Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. |
Niwabi Enshou: During this time, arrows fired by Yoimiya’s Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.
This effect will deactivate when Yoimiya leaves the field.
|This Elemental Skill buffs Normal Attacks, effectively turning Yoimiya from a Bow user to a machine gun user who fires off rapid Pyro projectiles. The stronger the Normal Attacks are the more mileage you will get out of this buff. |
With that in mind, Niwabi Fire-Dance is Yoimiya’s 2nd priority talent.
|Elemental Burst |
|Yoimiya leaps into the air along with her original creation, the “Ryuukin Saxifrage,” and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. |
Aurous Blaze: All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
|Yoimiya’s Burst requires her to be off-field to have maximum effect. This is why we compared her to Childe in the intro – she takes the field, does her thing while her Pyro infusion lasts, and then takes a back seat. Only unlike Childe, she retreats in a blaze of glory that’s supposed to keeps her relevant even while she remains off-field. |
Overall, the Elemental Burst is cool and unique, but it’s definitely her least important talent. It does some DMG, but nothing to gawk at.
|Blazing Match||When Yoimita crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.||Furnishing materials don’t require Resin to farm, making this passive rather unexciting. It’s still a time-saver for Serenitea Pot enthusiasts.|
|Tricks of the Trouble-Maker||During Niwabi Fire-Dance, shots from Yoimiya’s Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.||Buffing her proverbial machine gun with bigger rounds, this passive further underpins the idea that Yoimiya is all about dealing as much Pyro DMG as she can in the window of her elemental infusion.|
|Summer Night’s Dawn||Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added based on the number of “Tricks of the Trouble-Maker” stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.||Tricks of the Trouble-Maker stacks expire quickly, so this passive incentivizes you to fire off Yoimiya’s Burst as soon as the infusion wears off and switch to another character who will receive a substantial ATK buff.|
Unlike Ayaka, who’s all about dealing as much DMG on her own as is humanly possible, Yoimiya is more of a team player. The optimal play pattern here is evident – use her Skill, machine gun down the opponents while the Pyro infusion lasts, and then if any enemies are left standing use her Burst and switch to another character.
We’ll take a look at which weapons and teammates best complement this playstyle, but first, let’s see how her constellations affect her gameplay.
|Agate Ryuukin||The Auros Blaze created by Ryuukin Saxifrage lasts for an extra 4s. |
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya’s ATK is increased by 20% for 20s.
|C1 doubles down on the quick-swap nature of Yoimiya’s rotation. It helps ensure that both Yoimiya and her teammates can have serious ATK buffs, but there is one caveat: |
Yoimiya doesn’t get the buff during her first rotation, only after you’ve cast her Burst, let other characters do their thing long enough to down an enemy, and waited long enough for her Elemental Skill to come off cooldown.
By this time, one of two things will happen:
1. You will have already defeated all the enemies, rendering the buff useless.
2. You won’t get the buff because you’re fighting a beefy solo Boss like Azhdaha.
All in all, this passive sounds amazing on paper, but we don’t think you’ll be able to benefit from it reliably.
|A Procession of Bonfires||When Yoimiya’s Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s. |
This effect can be triggered even when Yoimiya is not the active character.
|If her C1 was underwhelming, her C2 is incredible. All DPS characters should have high CRIT stats already, so it’s not like you have to build her around this constellation. |
And best of all, Yoimiya can benefit from this buff regardless of whether she’s doing on-field DMG with her Skill or off-field DMG with her Burst.
|Trickster’s Flare||Increases the Level of Niwabi Fire-Dance by 3. |
Maximum upgrade level is 15.
|Sometimes miHoYo disappoints us by buffing the less important talent with C3, but not this time! This constellation will significantly buff her machine gun action.|
|Pyrotechnic Professional||When Yoimiya’s own Aurous Blaze triggers an explosion, Niwabi Fire-Dance’s CD is decreased by 1.2.||C4 will reward dedicated Yoimiya fans by letting her do her on-field machine gun action more often. This talent is super fun but not all that impactful if you’ve already got a great team.|
|A Summer Festival’s Eve||Increases the Level of Ryuukin Saxifrage by 3. |
Maximum upgrade level is 15.
|If you’re not a whale who’s dead set on getting Yoimiya to C6, this constellation is just not worth getting. If it increased the ATK buff that’d be a whole different story.|
|Naganohara Meteor Swarm||During Niwabi Fire-Dance, Yoimiya’s Normal Attacks have a 50% chance of firing an extra Kindling Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.||Since you’re pretty much never using Charged Shots in Yoimiya’s optimal rotations, it feels like Kindling Arrows were only added to Charged Shots to show you how fun her C6 can be. The fact that they count as Normal Attacks means the DMG potential of this constellation is bonkers.|
We hope Yoimiya’s C1 will get better with age, but at the moment it just doesn’t offer a consistent enough value to be worth it for F2P players or even low-spenders. That said, all her other constellations are great. C5 is underwhelming, but it’s not bad by any means – just not worth the price of a constellation unless you’re also going after C6.
Speaking of which, don’t forget that each constellation here could instead be a wholly new 5* character, and with how many Inazuma characters have been spoiled, we really don’t advise anyone who’s not a hardcore Yoimiya fan to go for her constellations.
|Thundering Pulse |
|Most new characters in Genshin Impact are released alongside their BiS 5* weapon, and miHoYo has once again hit the nail on the head with Yoimiya and Thundering Pulse. It gives CRIT DMG, ATK%, and increases Normal Attack DMG – everything Yoimiya could want.|
|Skyward Harp |
|All DPS Bow characters can benefit from getting extra CRIT Rate and CRIT DMG and Yoimiya is no exception.|
|Amos’ Bow |
|The Normal Attack buff given by the Amos’ Bow pales in comparison to the Thundering Pulse, but it still hits like a truck on a character like Yoimiya.|
|At higher refinements, Rust has the potential to compete with some 5* weapons. But even at r1, the perpetual 40% Normal Attack DMG buff is immense. This is easily Yoimiya’s BiS 4* weapon.|
|Hamayumi is the poor man’s Rust. Even if you play around its passive, it won’t outdamage a Rust of the same refinement. However, Hamayumi is much easier to refine! So if you’ve got some Bow billets lying around and you don’t have a highly refined Rust, Hamayumi is the best 4* alternative.|
|The Viridescent Hunt |
|The Viridescent Hunt is a significant downgrade from Hamayumi and Rust damage-wise, but if you need CRIT Rate it gets the job done. And the passive may even help set up your other characters for some devastating AoE Bursts by clumping enemies together.|
Best Artifacts – 4-Shimenawa’s Reminiscence
To get the most out of Yoimiya as a main DPS, you’ll want to give her ATK% on the Sands, Pyro DMG on the Goblet, and CRIT DMG/CRIT Rate on the Logos.
In terms of substats, you’re looking for CRIT DMG, CRIT Rate, ATK%, Elemental Mastery, and Energy Recharge.
As far as set bonuses go, Yoimiya is one of the few characters that can make use of the massive buff provided by the 4-Piece Blizzard Strayer set bonus. 15 Energy is a small price to pay for increasing your Normal Attack DMG by 50%, especially on a character whose Burst isn’t all that important.
There is some anti-synergy between this set and Hamayumi, but even then you would rather have this than anything else. Besides, you should be running Yoimiya with a Pyro battery anyway, since you do still want to cast her Burst as soon as your infusion wears off.
If you don’t have a solid 4-Piece Shimenawa’s to give her, you can still get a lot of mileage by running her with a 2-Piece Crimson Witch of Flames and 2-Piece Gladiator’s Finale/Shimenawa’s Reminiscence.
The thing that has kept Pyro characters so dominant since the game’s release is their access to some of the best Elemental Reactions in the game. There’s absolutely no Element that is counter-productive to Yoimiya’s playstyle, but there are some that are better than others. The top contenders are:
- Electro: Overload is generally seen as an undesired reaction. It works best when enemies are clumped together, but it knocks them back. However, Yoimiya really wants the AoE provided by Overload, as on her own she only has single-target DMG. It’s also on-theme with her character being all about fireworks.
- Anemo: Regardless of whether Overload is procced by a Pyro character or an Electro character, the reaction will do Pyro DMG. So if you spread the Electro affliction around with Swirl, you can set up a chain reaction using only a single Pyro-infused arrow.
Your typical Pyro DPS unit loves nothing more than Hydro and Cryo teammates to exponentially multiply their DMG potential, but Yoimiya just doesn’t get as much use from them.
- Hydro: Vaporize is an S-tier Elemental Reaction but, generally speaking, you want to Vaporize off of every hit to get the most mileage out of it. And due to how Yoimiya’s internal cooldowns work she cannot Vaporize off of every attack. So while Vaporize is by no means an undesired reaction when using Yoimiya, you just won’t get as much mileage out of Vaporize as you would with, say, Diluc or Hu Tao.
- Cryo: Take everything we said about Hydro and replace Vaporize with Melt. Just to make ourselves clear, you can still run a strong Melt or Vaporize team comp with Yoimiya, but it won’t be optimal.
That leaves only one incompatible element with Geo:
- Geo: Crystalize is generally not considered a power elemental reaction. It has its uses, but generally speaking, you can do without it. With Yoimiya, it becomes even worse since she’s a ranged DPS who wants to keep some distance from enemies and, by extension, the crystallized chunks that you need to walk over to pick up. It’s not as bad as Geo in Freeze comps, but it doesn’t help either. Zhongli is still an amazing support for her, but that’s because he’s Zhongli, not because he’s Geo.
Best Team Composition
Both Beidou and Fischl are 4* characters who have been given for free as Event Rewards, featured on multiple banners, and even offered through the Starglitter Exchange twice each, so we feel have no qualms putting them here. We will still provide you with some alternatives that can work almost as well in case you don’t have all of these characters.
Beidou is used to imbue Yoimiya with powerful AoE capabilities and as a melee DPS while Yoimiya is taking her rest.
Fischl is used as an Electro Battery for Beidou, to enable the Electro Resonance, and to apply Electro onto enemies while Beidou’s Burst is on cooldown. If you happen to have a C6 Fischl, the fireworks will be even better. If you don’t have Fischl, you can use Electro Traveler to the same effect – electro battery and off-field single target Electro DMG.
Sucrose offers everything Yoimiya could want from an Anemo support. She can keep enemies clumped together, she can set up chain-reaction Overloads, and she can buff Yoimiya’s Pyro DMG with the 4-Piece Viridescent set. What’s more, she’s the best support to run in an Overload comp like this since Overload scales with Elemental Mastery and Sucrose gives loads of EM to the rest of the team. If you don’t have Sucrose, don’t replace her with Anemo Traveler. Just run Bennet instead.
The Bennet/Kazuha due is so strong it’s been used to clear the entire Spiral Abyss (without any other characters). Once again, we are relying on Beidou to make up for Yoimiya’s glaring lack of AoE, but as a whale, you should have a much easier time building her so that she can have her Burst ready off cooldown even without an Electro battery.
Beidou triggers fireworks and offers insane AoE.
Bennet does whatever you need him to – heal, buff, generate Energy, unlock Pyro Resonance, etc. There’s a reason this 4* character is S-Tier and considered better than many 5* characters.
Kazuha spreads elements around, buffs up Elemental Mastery needed to empower Overload, and if you’ve got the 4-Piece Viridescent set on him, even buffs Yoimiya’s Pyro DMG.
Is Yoimiya Worth It?
Yoimiya is not an S-Tier character. And compared to other DPS characters, she’s not even A-Tier, due to how she requires another main DPS on the team while her Elemental Skill is on cooldown.
She is, however, one of the most fun characters to play and you can certainly get A-Tier value out of her if you invest highly into her. She makes Overload viable, which is a dream come true for many players. And she does decent enough damage with the right team composition. In a vacuum, she’s worth it for anyone who’s not a meta slave.
If you like her design and playstyle, get her! You can learn all about how you can get her here.
But Genshin Impact is a gacha game where you can’t expect to own all characters without spending some serious money on the game. The last time she was featured, her banner was nestled between Ayaka’s and Raiden Shogun’s banners. Compared to both of these characters, she unmistakably brings less value to the party.
According to our F2P Primogem calculations, you can only expect to get one 5* character every two patches if you’re a F2P player and you don’t get super lucky. Even low-spenders who may be able to squeeze in one 5* character every single patch would need to consider what the situation surrounding Yoimiya’s rerun looks like.